Senior Unity Developer
AMEWIX is seeking a Senior Unity Developer to lead the technical architecture and implementation of our first hybrid-casual mobile titles. You’ll ship games end-to-end, integrate the monetization stack, and shape the engineering culture as we grow.
Responsibilities
- Build mobile games for iOS and Android using Unity 2022 LTS and C#
- Lead technical architecture for each title — from prototype through MVP through polish
- Integrate monetization SDKs: AppLovin MAX, AdMob, Unity LevelPlay
- Integrate analytics: Firebase Analytics, GameAnalytics, AppsFlyer
- Optimize performance for mobile (target 60 FPS on mid-range devices)
- Collaborate with the founder on design, monetization, and live-ops decisions
- Mentor junior developers as the team scales (Q3-Q4 2026)
Required
- 3+ years of professional Unity C# experience
- At least 1-2 mobile titles shipped to Google Play and/or the App Store
- Experience integrating monetization SDKs (MAX, AdMob, or LevelPlay)
- Understanding of mobile-game design patterns (Singleton, Observer, ScriptableObject)
- Conversational English (written) for documentation and team communication
- Self-directed — comfortable working remotely without micromanagement
Nice to have
- Hybrid-casual or hyper-casual experience
- Familiarity with mobile UA metrics: LTV, CPI, retention curves
- AI-assisted development workflows (Cursor, Claude Code, Copilot)
- Past experience working remotely with international studios
What we offer
- Competitive salary in USD via Wise (15-30M VND equivalent based on level)
- Revenue share on titles where you are the lead developer (after UA recovery)
- 100% remote — work from anywhere with 4+ hours of overlap with Asia time
- Tooling budget: Unity Pro, Cursor Pro, Asset Store credits
- Direct ownership and influence on engineering culture and tech decisions
- Real path to Tech Lead or CTO as the studio scales
How to apply
Send your CV plus a portfolio (Github, Play Store, or App Store links) to hello@amewixgames.com with subject line “Unity Dev application.”
Include a short paragraph on why you want to join an indie studio over a big company, plus one game you’re proud of and the hardest technical problem you solved while building it.
Apply now →